May 2012
8 posts
Creativity shouldn’t be seen as something otherworldly. It shouldn’t be thought...
– Jonah Lehrer on how creativity really works. (via explore-blog)
I think the artist, even more than government, has become the one who is doing...
– Douglas Rushkoff (via azspot)
john cage | how to get started →
My upcoming project in Spring of 2012 may be quite connected to this. A very cool project. A creative project that you can participate in as well. In fact you can probably do an informal homemade version.
Artists have a vested interest in our believing in the flash of revelation, the...
– Nietzsche (via explore-blog)
April 2012
32 posts
Pong background →
http://new-aesthetic.tumblr.com/ →
The New Aesthetic: Waving at the Machines |... →
For Monday’s class watch this.
(via Ayah Bdeir: Building blocks that blink, beep and teach | Video on TED.com)
For Thursday's class
On Thursday we will be going to the toy store Inland Octopus. We will meet in Fouts first.
Let’s approach our field trip as anthropologists of the future as well as artists. Based on the kinds of toys we discover, what might we guess about the future? What games or toys attract YOU and why? Is there anything we might use in our upcoming installation?
Before we take our trip visit the IDEO...
IDEO | A Design and Innovation Consulting Firm →
(via Stuart Brown says play is more than fun | Video on TED.com)
(via Tim Brown on creativity and play | Video on TED.com)
littleBits →
coming soon. Anyone interested in trying these out with me?
Peter Baldes : Hypertemporality Animations →
My favorite work by Peter.
Economy of Means/ Row Your Boat/Peter Baldes →
Demo of a multi-channel installation.
Rise of the Videogame Zinesters: How Freaks,... →
The future of video games?
Guessing game - Wikipedia, the free encyclopedia →
The principle behind Megan’s recent game.
Game Sound - The MIT Press →
Scholarly book on sound in games.
5 Wikipedia Games You Can Try Your Hand On →
Online Wikipedia games.
The Wiki Game - 'Wikipedia Game' - Explore and... →
Closer to the kind of game we’ve discussed. Utilizes iPhones, but perhaps that isn’t so necessary.
Wikipedia:WikiCup - Wikipedia, the free... →
Not exactly the kind of game with Wikipedia that we’ve discussed.
David Perry on video games and emotions.
March 2012
18 posts
The Curse of Cow Clicker in Wired Magazine →
Ian Bogost stands in marked contrast with many of the other game theorists we’ve looked at. What are his points? How does he differ? What are your own thoughts on the points he is making?
(via James Paul Gee on Vimeo)
(via Opening Debate on Vimeo)
(via Gamification -Jesse Schell on Vimeo)
The only way to be creative over time — to not be undone by our expertise — is...
– Jonah Lehrer in Imagine: How Creativity Works. (via explore-blog)
Tibor Kalman also preached this sermon when he stated his studio would only ever do a kind of task for a client twice. On a broader scale this advice can be interpreted to mean one should always be on a learning path. One should...
On Norman Mailer and the origins of Nike’s “Just... →
austinkleon:
Jonah Lehrer on NPR:
This is a great story from Dan Wieden at Wieden Kennedy, the very honored Portland ad firm. … He’d come up with seven videos for the new Nike ad campaign. … He knew these different videos which featured different sports needed a shared slogan. But he just couldn’t think of the slogan. … At some point during the day, somebody must’ve mentioned Norman Mailer to...
Passing tests doesn’t begin to compare with searching and inquiring and pursuing...
– Noam Chomsky on the purpose of education. (via explore-blog)